AKM Automatic

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AKM Automatic Rifleman

  • General

Damage: Standard Damage (1 to legs/arms, 2 to torso, 3 to head)

  • Firing Modes

Semiautomatic: Yes
Burst Fire: No
Full Auto: Yes

  • Ammunition

Capacity: 30
Number of Magazines FMJ Loaded/Inventory: 1/6 (total 7)
Number of Magazines FMJ Tracer Loaded/Inventory : 1/6 (total 7)
Number of Magazines AP Loaded/Inventory: N/A

  • Weapon Features

Bolt Hold Open: No
Drop Free Magazine: No
How to Eject Magazine: Press down on trackpad or move stick down and press in, then Grab magazine with off hand
How to Chamber After Magazine Reload: Grab bolt (right side of rifle) with trigger, pull back, and release.

  • Scope Attachments

Ironsights: Yes
Red Dot Sight: No
Holographic Sight: Yes
4x Scope Sight: No
12x Scope Sight: No

  • Attachments

Foregrip: Yes
Suppressor: No
Laser Sight: No
Flashlight: Yes