Gameplay

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Health and Damage

Health and Damage

Players start out with 3 hp.
Every gun does the same amount of damage, excluding the bolt action which does double damage, 3 to the head, 2 to the chest (unless the target is wearing body armor and the shooter is not using ap rounds, in which case it does 0 damage to the chest), and 1 damage to limbs.
Knives and bolt action sniper rifles do double the damage, bolt actions also ignore body armor. Grenades do 2 damage no matter what, if you are within its range.
If a player has 3/3 hp remaining, the player is alive and healthy, these people will appear as a green dot on the map.
With 2/3 hp remaining, the player's screen with turn a little grey and after 2.5 minutes, if not treated with a syringe, they will bleed out and be sent back to the lobby. Will appear as a yellow dot on the map.
With 1/3 hp remaining, the player will be down but able to be revived with a syringe, much like with 2/3 hp remaining, they too will bleed out after 2.5 minutes. Will appear as a red dot on the map
With 0/3 hp remaining, the player is dead and will be sent back to the lobby. Will not appear on the map.