Gameplay

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Revision as of 23:52, 15 February 2017 by Mwgreatest (talk | contribs) (Health and Damage)
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VR Controller Mapping

Supported VR Controllers

HTC Vive Wand

HTC Vive Onward.png

Oculus Touch Controller

Oculus Touch Onward.png

Button / Action Mapping

Trigger

  • Firing-Hand

This button is used for firing your weapon and interacting with items.

  • Off-Hand

This button is used for interacting with items.

On the HTC Vive Wand this is your index finger button
On the Oculus Touch Controller this is your index finger button

Grip

  • Firing-Hand

This button is for grabbing/releasing your hand on the rifle, pistol or knife.

  • Off-Hand

This button is for stabilizing/releasing your hand on the rifle or pistol.

On the HTC Vive Wand this is your index finger button
On the Oculus Touch Controller this is your index finger button

Touchpad/Stick

  • Firing-Hand

This button is for interacting with your weapons magazines, the syringe and snap-turning if Front Facing is enabled

  • Off-Hand

This button is for walking/sprinting.

On the HTC Vive Wand this is your touchpad
On the Oculus Touch Controller this is your stick

Action Button

  • Firing-Hand

This button is for accessing or putting away your PDA.

  • Off-Hand

This button is for bringing up the exit menu.

On the HTC Vive Wand this is your menu button (above the trackpad).
On the Oculus Touch Controller this is the B/Y button

Controls

Movement

Walking

Movement in Onward is done via moving your trackpad/stick of your Off-Hand in the direction you want to move. The angle/direction of your Off-Hand also influences the direction and speed of your movement.
If you selected Front Facing in the settings the trackpad/stick of your Firing-Hand will be used for snap turning.

Sprinting

To sprint, double click on the trackpad/stick of your Off-Hand and move in your desired direction.
To return to walking speed take your thumb off (capacitive touch) the trackpad/stick and then when you start moving again you will resume walking speed.
The forward angle of your Off-Hand controller determines your maximum speed, including while you are holding a weapon or other item. If you’re holding a rifle with both hands you will need to point the rifle down to sprint, and when you draw the gun up to aim, you will slow down. This has some side effects, in that sometimes it seems you’re not running at max speed because your controller is not angled properly.
The faster you move the louder your footsteps will be. You can reduce your speed by walking, by moving the trackpad/stick partially, or by crouching/crawling.
Performance issues affecting your FPS will also affect you run speed.

Weapon and Item Manipulation

Rifles and Pistols

Rifles and Pistols are grabbed using the Firing-Hand grip button. All weapons have their accuracy increased and recoil decreased by firing with your Off-Hand stabilizing the gun. Firing a rifle with one hand is possible but the recoil is extreme.
Firing is done with your Firing-Hand trigger.
Barrel attachments like laser sight and flashlight can be toggled with trigger while touching the attachment.

Reloading

The mechanics for reloading a rifle or pistol can vary, but all follow a similar mechanism depending upon if it's a rifle or a pistol.
To reload your weapon, first you need to remove the magazine.
To eject a magazine from a rifle or pistol, use your Firing-Hand to press down on the trackpad or pull down and press in on the stick. Many Volk rifles—and some of the Marsoc weapons—require you to hold down the button on your firing hand and remove the magazine with your Off-Hand trigger button. See the Weapons page to identify if a weapon has the Drop Free Mag feature
Grab a magazine with your Off-Hand from your hip and insert it into your pistol/rifle. You then might need—depending if the weapon already has a round in the chamber—to cock the weapon using your Off-Hand on the weapon model, or for some weapons you can simply press up on your Firing-Hand trackpad or press forward and press in on the stick to close the bolt if it locked open. Some weapons do not need this step, see the Weapons page for the Bolt Hold Open feature.
Belt-fed LMGs require a more complicated reloading process that involves lifting the feed-tray cover from the rear by the rear sight posts, stringing the bullets in from the ammo drum, closing the feed-tray cover and pulling the cocking handle back.
Magazine that were not empty that were dropped on the ground can be picked back up and reused. You cannot share magazine with teammates.

Grenades

To throw a grenade, remove it from your chest using the trigger button on your Firing-Hand controller. Pull the pin out of the grenade and then throw it. To do this, use the trigger button on your Off-Hand controller on the pin and release the trigger button while throwing.
Pulling the pin does not start the cooking process, but it assures that once you release the trigger or are downed/killed, the grenade will be let go from your hand. To start cooking the grenade, click down on the trackpad/stick.
To drop the grenade either release the trigger or click and release it, (this is determined by whether or not you had the trigger depressed when you started cooking the grenade); you have 5 seconds before it explodes.
You can cook any grenade, but cooking a smoke grenade will cause the smoke to start billowing in your hand and then create a trail when thrown. This makes for faster deployed smokes and opens up possibilities for proper smoke grenade rolling. If you prime the smoke and throw it, it will not deploy until it hits the ground.
See Grenades for more details on grenades.

Syringe

Similar to grenades, in order to grab a medkit/syringe off your chest, use the trigger button. To administer a syringe, pull the trigger and push down on the trackpad/stick.
If you have a teammate that is down but still alive, you can revive them with a syringe. This does not restore hit points, as it merely revives them from off the ground. Meaning the next time they are injured in any way, they will die.
You can administer a syringe to yourself, but it does not restore hit points, only removing the gray vision from pain and preventing you from bleeding out.

Radio

Your mic is always open in this game. The mic that is selected is set by the recording device setting in the SteamVR settings page.
An open mic means that—while you’re in a lobby—everybody can hear you. Once the game starts your voice chat becomes proximity chat. This means that if people are near you and you talk they can hear you; the closer they get to you, the better you can be heard. Enemies and teammates can hear you and you cannot turn this off unless you mute your Vive mic altogether.
To communicate while far away from your team, use a either hand and reach to your Off-Hand shoulder and hold the trigger button. You will hear a click, and this means everybody can hear you on your team but w/ a little static, like you're talking over a radio. Followed by a beep when you let go.

Knife

To grab the knife, use your Firing-Hand and click the grip button over your Off-Hand shoulder, like you are using your radio. This equips the knife, but for it to stab somebody you still must pull the trigger while stabbing.

Tablet

The tablet allows you to locate the objective as well as your teammates.
To grab your tablet, reach behind your head and press the Action Button with your Firing-Hand. You return the tablet in the same manner.
For those salty vets out there who remember, you can still pull the pad out of your tailbone if you reach deep enough.

The white dot is the objective and the green dots are your teammates. A yellow dot means a teammate is injured but not down, and a red dot means a teammate is either incapacitated or was downed and revived. No dot means that the teammate is dead. If you are near a teammate it will show their location on the map, but if you are at a distance it will show their direction until you’re close enough for them to show up on the mini map.

Night Vision

If you have night vision equipped, you can toggle it on and off simply by bringing any hand to your forehead and using the trigger.

Health and Damage

Health and Damage

Players start out with 3 hp.
Every gun does the same amount of damage, excluding the bolt action which does double damage. Typical weapon damage is: 3 to the head, 2 to the chest (unless the target is wearing body armor and the shooter is not using ap rounds, in which case each shot will deal 0 damage to the chest), and 1 damage to limbs.
Knives and bolt action sniper rifles do double the damage, bolt actions also ignore body armor. Grenades do 2 damage no matter what, if you are within its range.
If a player has 3/3 hp remaining, the player is alive and healthy. These players will appear as a green dot on the maps of teammates.
With 2/3 hp remaining, the player's screen will turn a little grey and—after 2.5 minutes without being treated with a syringe—they will bleed out and be sent back to the lobby. Will appear as a yellow dot on the map.
With 1/3 hp remaining, the player will go down when they become this injured, but able to be revived with a syringe; much like with 2/3 hp remaining, they too will bleed out after 2.5 minutes. Will appear as a red dot on the map, even after being revived, since being revived still leaves you at 1/3 hp.
With 0/3 hp remaining, the player is dead and will be sent back to the lobby. Will not appear on the map.
Syringes do not restore HP, they merely revive people and get rid of the bleed out effect

Mission Objectives

There is currently only one gamemode in Onward, Hack the Uplink.

Hack the Uplink

Hack the Uplink is the original (and currently only) mission mode for Onward. It is max 4v4 and each match plays to 4 points. The two different teams, Volk and MARSOC, have different ways to score points. Players switch teams between rounds for some variety.

  • Volk Objective

When playing on the Volk team, the two ways to win the round are to either eliminate the entire Marsoc team, or to allow the time to run out. The Volk team loses if they all die or if the Marsoc team completes their objective. Both of these successful outcomes yield 1 point for the team.

  • MARSOC Objective

When playing on the Marsoc team, the two ways to win the round are to either eliminate the entire Volk team, or to complete the objective. The Marsoc team loses if they all die of if time runs out. Winning by eliminating the entire Volk team yields 1 round point while successfully hacking the uplink awards the team two round points instead of one.

To hack the uplink, Marsoc needs to locate the satellite dish, get near it, and input the uplink code. To find the dish, follow the large white dot on the tablet. Once within a few feet of the dish, a Marsoc player will be given the option to "Send Uplink". To complete the objective, the player will need to select the "Send Uplink" option and input the 7-digit code—which can be found under "Code" from the tablet's map screen—before clicking "Send". Unlike the "Send Uplink" button, the "Code" button is always available, meaning that a Marsoc player can memorize the code at any time. Also, if a player has entered part of the code but wishes to verify the rest of the numbers, he can move between the various screens without having to restart the code-entering process.