Difference between revisions of "Weapons"

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(added why tracer rounds may be useful)
m (Ammo Type)
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FMJ is the default ammo for weapons and the only ammo for pistols and any guns in the Autmoatic Rifleman class. While using FMJ ammo with your rifle allows you to carry the highest number of rounds, it cannot penetrate body armor unless you have a bolt action rifle. Pistols can only use FMJ ammo.<br>
 
FMJ is the default ammo for weapons and the only ammo for pistols and any guns in the Autmoatic Rifleman class. While using FMJ ammo with your rifle allows you to carry the highest number of rounds, it cannot penetrate body armor unless you have a bolt action rifle. Pistols can only use FMJ ammo.<br>
 
*<strong>FMJ-Tracer</strong>
 
*<strong>FMJ-Tracer</strong>
FMJ-Tracer rounds are just like FMJ except every few rounds there is also a tracer round that lets you see the trajectory you are firing, this can be useful as it allows you to see when you are missing your target and in which direction you should shift your aim in order to hit them..<br>
+
FMJ-Tracer rounds are just like FMJ except every few rounds there is also a tracer round that lets you see the trajectory you are firing, this can be useful as it allows you to see when you are missing your target and in which direction you should shift your aim in order to hit them.<br>
 
*<strong>Armor Piercing</strong>
 
*<strong>Armor Piercing</strong>
 
AP rounds can penetrate body armor at the cost of carrying significantly less ammo.<br>
 
AP rounds can penetrate body armor at the cost of carrying significantly less ammo.<br>

Revision as of 06:45, 14 February 2017

Rifleman

  • MARSOC
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
M16A4 Rifleman 30 1/3 1/3 1/1 Semi/3 Burst Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes
MK-17 Rifleman 20 1/3 1/3 1/1 Semi/Full Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes
MK-14 Rifleman 15 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes Yes No Yes Yes Yes Yes
AUG 30 1/3 1/3 1/1 Semi/Full Yes No Yes Yes Yes Yes No Yes Yes Yes Yes
AK5C 30 1/3 1/3 1/1 Semi/Full Yes Yes Yes Yes Yes Yes No Yes Yes Yes Yes
  • VOLK
Weapon Mag Cap Mags FMJ Mags FMJ-T Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
AK-M 30 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes Yes No Yes Yes Yes Yes
AK-12 30 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes Yes No Yes Yes Yes Yes
G3 Rifleman 20 1/3 1/3 1/1 Semi/Full Yes No Yes Yes Yes Yes No Yes Yes Yes Yes
FAMAS 25 1/3 1/3 1/1 Semi/3 Burst No No Yes Yes Yes Yes No Yes Yes Yes Yes
SKS Rifleman 20 1/3 1/3 1/1 Semi Yes No Yes Yes Yes Yes No Yes Yes Yes Yes

Specialist

  • MARSOC
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
MK-18 30 1/3 1/3 1/1 Semi/Full Yes Yes Yes Yes Yes No No Yes Yes Yes Yes
MP5 30 1/3 1/3 1/1 Semi/Full Yes No Yes Yes Yes No No Yes Yes Yes Yes
P90 50 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes No No Yes Yes Yes Yes
M1014 6 1/3 1/3 1/1 Semi Yes N/A Yes Yes Yes No No Yes Yes Yes Yes
552 Commando 20 1/3 1/3 1/1 Semi/3 Burst Yes No Yes Yes Yes No No Yes Yes Yes Yes
Ballistic Shield N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
  • VOLK
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
AK-74u 30 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes No No Yes Yes Yes Yes
G36 30 1/3 1/3 1/1 Semi/Full Yes No Yes Yes Yes No No Yes Yes Yes Yes
VAL 20 1/3 1/3 1/1 Semi/Full No No Yes Yes Yes No No Yes Yes Yes Yes
SPAS-12 9 1/3 1/3 1/1 Semi Yes N/A Yes Yes Yes No No Yes Yes Yes Yes


Automatic Rifleman

  • MARSOC
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
M249 200 1/2 1/2 N/A Full No No Yes No Yes No No Yes No No Yes
SA80 200 1/2 1/2 N/A Semi/Full Yes No Yes No Yes No No Yes No No Yes
M16A4 Automatic 30 1/6 1/6 N/A Semi/3 Burst Yes Yes Yes No Yes No No Yes No No Yes


  • VOLK
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
PKM 250 1/2 1/2 N/A Full No No Yes No Yes No No Yes No No Yes
G3 100 1/2 1/2 N/A Semi/Full Yes No Yes No Yes No No Yes No No Yes
AK-M 30 1/6 1/6 N/A Semi/Full No No Yes No Yes No No Yes No No Yes


Designated Marksman

  • MARSOC
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
L96 8 1/2 1/2 1/1 Single N/A No Yes No No Yes Yes Yes No No No
MK-17 Marksman 20 1/3 1/3 1/1 Semi/Full Yes Yes Yes No No Yes Yes Yes No No No
MK-14 Marksman 15 1/3 1/3 1/1 Semi/Full No No Yes No No Yes Yes Yes No No No
M16A4 Marksman 30 1/3 1/3 1/1 Semi/3 Burst Yes Yes Yes No Yes No No Yes No No Yes


  • VOLK
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag IronSights RDS Holo 4x 12x Foregrip Suppressor Laser Sight Flashlight
SV98 10 1/2 1/2 1/1 Single N/A No Yes No No Yes Yes Yes No No No
SVU 10 1/2 1/2 1/1 Semi Yes No Yes No No Yes Yes Yes No No No
G3 Marksman 20 1/2 1/2 1/1 Semi/Full Yes No Yes No No Yes Yes Yes No No No
SKS Marksman 20 1/2 1/2 1/1 Semi Yes No Yes No No Yes Yes Yes No No No
AKM Marksman 30 1/3 1/3 1/1 Semi/Full Yes No Yes No Yes No No Yes No No Yes


Pistols

  • MARSOC
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag
1911 7 1/3 N/A N/A Semi Yes Yes
M9 15 1/3 N/A N/A Semi Yes Yes
G17 17 1/3 N/A N/A Semi Yes Yes


  • VOLK
Weapon Mag Cap Mags FMJ Mags FMJ-Tr Mags AP Fire Mode Bolt Hold Open Drop Free Mag
TT 8 1/3 N/A N/A Semi Yes Yes
USP 13 1/3 N/A N/A Semi Yes Yes
Markarov 8 1/3 N/A N/A Semi Yes Yes

Ammo Type

There are three types of ammo.

  • FMJ

FMJ is the default ammo for weapons and the only ammo for pistols and any guns in the Autmoatic Rifleman class. While using FMJ ammo with your rifle allows you to carry the highest number of rounds, it cannot penetrate body armor unless you have a bolt action rifle. Pistols can only use FMJ ammo.

  • FMJ-Tracer

FMJ-Tracer rounds are just like FMJ except every few rounds there is also a tracer round that lets you see the trajectory you are firing, this can be useful as it allows you to see when you are missing your target and in which direction you should shift your aim in order to hit them.

  • Armor Piercing

AP rounds can penetrate body armor at the cost of carrying significantly less ammo.

  • Additional Notes

Note that pistols and Automatic Rifleman class weapons cannot use AP ammo, meaning that these weapons will never deal torso damage to enemies that are wearing body armor. This is expected to see some changes in future releases.
When body armor reflects damage, an audible “tink” sound can be heard by anyone nearby.